Urek wrote:I don't see why you're gonna take something so trivial and make it into a complex system.
Invasion works like this;
[Invasion] thread posted by attacker(s.)
Defending force steps in and posts.
Said thread goes on until one side defeats the other. If no defense is posted up after 48 hours then the attacking force has all rights to the land, prisoners(the people who are there but did not attempt to fight or flee no matter the rank), etc
The winning side claims the prisoners, land, etc.
All people residing in said place as their "home" or group or w/e have 48 hours to post an "escape" thread, which can be intercepted by an attacker. If said thread goes unnoticed for another 48 hours then they're home free if not they must fight. Of course this will need some regulations on who can stop who but thats something that can be worked on.
48 hours is more than long enough to make a post of defense. If someone from the place doesn't see it, i'm sure they will be notified via the cbox or pm or w/e. Say if they didn't have time for work then they could request something like an extension for a viable reason.
It doesn't need any of those.
It works like a normal thread its just for the pot of gold.
The site has a predetermined word count.
The post order is also predetermined. PLayer A post, Player B post, Player C posts, = A>B>C>repeat.
If someone wants to join they join after the last person in posting order ie player C = A>B>C>D.
That is all proper rp'ing I shouldn't have to define it.
Then the thread would go on until either side wins or gives.
If someone doesn't
Wave Darkbright wrote:Here to Invade an opposing group's base or an empire's castle or invading any place, you must follow a few rules. Since we do understand that plenty of humans, demi gods, and gods alike shall attempt to upset the world with your shenanigans, a system has been devised to allow you to do so.
Now how this shall work is rather simple, first and foremost, you must title your thread as an infiltration thread. The inability to do so shall result in the thread not being treated as an infiltration thread, and probably even voided. Next those within the target area, or just want to help have 48 hours to intercept your party(If you brought one). After this 48 hours and nobody has intercepted the city, castle or group base doors/gates are destroyed. If you are intercepted, the residents will have 15 post to stop you before the gates are destroyed and anyone is allowed to enter. Depending on the number of people attacking and defending, along with your personal preference people in fights may split off into other threads. However these split threads will still follow the original 15 post countdown of the original thread. For example if the original infiltration thread lasted for 5 post and then split into two new ones, the new threads now have 10 post remaining. If you have managed to get pass the first stage, than you may proceed to exit the infiltration thread and make a new one that must have the invasion tag in the title.
After making the new thread the defenders now have a total of 30 post to stop the attacking force. The invasion thread will have the same rules as the infiltration thread except fr it now having a 30 post countdown. One of two things can happen depending on the outcome of the thread. If the defending side wins they may do whatever they wish with the conquered area. This includes destroy it, take it as their own, or maybe sell it back to the owners or another nation/group. However if the defenders win the battle at any stage they have secured their land, however some damage may be done and will have to pay to get it repaired(Or leave it a mess your choice). The amount of money you will have to pay will be determined by 2 admins who go over the thread and determine the damage. Also any attackers that were not killed or escaped during the last parts of the thread, are at the mercy of the defenders. They may be killed, enslaved, or kept as prisoners.
Now let's try again~
Sun Nov 12, 2017 8:39 pm by Fabled Emperor Karna
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