Summon Name: Konchu
Summon Rank: Novice
Description:
Ability/Spell name: Concealing Infiltration Technique
Description: Since Konchu's body is the same anatomy of a plant and a man it gives him this ability. It allows him to merge his body with the ground and flora and travel at very high speeds underground. His insectivorous plant-like shell has the ability to merge with the ground, because it is tinged with his magic. Then, using the underground network of organic matter, consisting of things like plant roots and water veins, he can travel everywhere with high speed. Using this technique he can conceal himself in such things as trees and even sand. Once merged, his presence is completely concealed, making it almost impossible to detect him. This makes this technique perfect for close-ranged spying. If a Konchu does not wish to leave its location, it can connect itself to the nearby network of plant roots in order to send messages to other Konchus.
Strength: This is perfect for close range spying
Allows Konchu the ability to "enter" threads and gather intelligence
Weakness: If konchu is used for battle he is not allowed to use this technique
Ability/Spell name: Spore Clones
Description: This technique allows Konchu to biologically produce clones of himself, of which is able to communicate and control remotely. Being his perfect duplicates, these clones retain as much power as the original. Unlike normal clones, they dispel neither when they are dealt damage, killed, nor will they dispel when the original user is killed. These clones can come in two ways. The first being they come straight out of the ground fully developed like the real konchu only in all white. The second way is that Konchu can make them as tiny spores that can be placed on anyone. These spores can be activated on a time delay or when the original Konchu commands it for the purpose of remotely monitoring them. As the spores have no magic of their own, they cannot be detected by standard sensory abilities. Once activated, the spores grow into spore clones by absorbing their host's magic while also restricting their movements. The spores can also activate in order to shield their host from harm.
Duration and Cooldown: Clones last until killed
Strength: Any spores placed on a person carry over into different threads and transmit information until activated
Magic stolen from opponents leaves them unable to cast a spell for 1 post and if given to someone they will be able to use magic when a spell may prevent them and and any spell they cast that post will have a _1 to the cooldown
Weakness: Clones have the same strengths and weaknesses as Konchu meaning they are terrible for direct battle
Max clones and spores in play at once is 6(This limit spreads throughout all threads)
Ability/Spell name: Event Recording
Description: The ability allows the user to record any event they have personally witnessed. These events can then be shared with others by Konchu removing his eye and crushing it, thus creating a magic wave to all those targeted within 20 meters.
Strength: Can record any event
Weakness: Must actually witness the event to record it
Ability/Spell name: Strange Arts
Description: Being an artificial human, Konchu was able to survive without food or water and did not need to carry out normal human bodily functions. He could, however, quickly devour another individual completely. Also Konchu is able to heal any wound far faster than the average human. Should any of his comrades lose any major part of their anatomy Konchu can gift them with his body part.
Strength: Versatility
Weakness: Being an artificial human doesn't help with being attacked
Summon Rank: Novice
Description:
- Konchu:
Ability/Spell name: Concealing Infiltration Technique
Description: Since Konchu's body is the same anatomy of a plant and a man it gives him this ability. It allows him to merge his body with the ground and flora and travel at very high speeds underground. His insectivorous plant-like shell has the ability to merge with the ground, because it is tinged with his magic. Then, using the underground network of organic matter, consisting of things like plant roots and water veins, he can travel everywhere with high speed. Using this technique he can conceal himself in such things as trees and even sand. Once merged, his presence is completely concealed, making it almost impossible to detect him. This makes this technique perfect for close-ranged spying. If a Konchu does not wish to leave its location, it can connect itself to the nearby network of plant roots in order to send messages to other Konchus.
Strength: This is perfect for close range spying
Allows Konchu the ability to "enter" threads and gather intelligence
Weakness: If konchu is used for battle he is not allowed to use this technique
Ability/Spell name: Spore Clones
Description: This technique allows Konchu to biologically produce clones of himself, of which is able to communicate and control remotely. Being his perfect duplicates, these clones retain as much power as the original. Unlike normal clones, they dispel neither when they are dealt damage, killed, nor will they dispel when the original user is killed. These clones can come in two ways. The first being they come straight out of the ground fully developed like the real konchu only in all white. The second way is that Konchu can make them as tiny spores that can be placed on anyone. These spores can be activated on a time delay or when the original Konchu commands it for the purpose of remotely monitoring them. As the spores have no magic of their own, they cannot be detected by standard sensory abilities. Once activated, the spores grow into spore clones by absorbing their host's magic while also restricting their movements. The spores can also activate in order to shield their host from harm.
Duration and Cooldown: Clones last until killed
Strength: Any spores placed on a person carry over into different threads and transmit information until activated
Magic stolen from opponents leaves them unable to cast a spell for 1 post and if given to someone they will be able to use magic when a spell may prevent them and and any spell they cast that post will have a _1 to the cooldown
Weakness: Clones have the same strengths and weaknesses as Konchu meaning they are terrible for direct battle
Max clones and spores in play at once is 6(This limit spreads throughout all threads)
Ability/Spell name: Event Recording
Description: The ability allows the user to record any event they have personally witnessed. These events can then be shared with others by Konchu removing his eye and crushing it, thus creating a magic wave to all those targeted within 20 meters.
Strength: Can record any event
Weakness: Must actually witness the event to record it
Ability/Spell name: Strange Arts
Description: Being an artificial human, Konchu was able to survive without food or water and did not need to carry out normal human bodily functions. He could, however, quickly devour another individual completely. Also Konchu is able to heal any wound far faster than the average human. Should any of his comrades lose any major part of their anatomy Konchu can gift them with his body part.
Strength: Versatility
Weakness: Being an artificial human doesn't help with being attacked
Sun Nov 12, 2017 8:39 pm by Fabled Emperor Karna
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