Rank: Divine 6
Description: When Maxwells ability 'Destiny' is activated, heavy winds pick up and everything seems to swirl around him as the third eye appears on his forehead, with a massive outburst of wind once the eye opens, Maxwell returns to his original state, the point when he was most powerful. This allows him access to his old powers, raising his rank to Divine 6 for a short amount of time. Using this ability also causes Maxwell to assume his true form:
- Spoiler:
Strengths: Maxwells power level takes a drastic increase for a short amount of time.
Weakness: Maxwell must first charge up this ability for a long period of time before he can activate it because his body is not strong enough to maintain his highest form of power at the moment. This ability cannot be used in any topic until Maxwell has posted at least 10 times in that topic already.
Name: Possession Eraser
Rank: Transcender 1
Description: Maxwell can use his powers as a Creator God to change various things about the creations of his brother and sister. One of his more specific capabilities is his power 'Possession Eraser', Maxwell will cause one of his hands, legs or sword to glow with a pure white light. Upon slashing, kicking, punching, karate chopping a target Maxwell is able to remove their possession. This means that they forget just about everything, a target effected with this ability will not only forget their own name, they will forget their abilities, they will forget how to use their weapons, they will forget why they're even doing what they're doing and even who their enemy and allies are. This ability won't cause someone to turn on their friends or anything but it will leave them in a state of helpless confusion for the duration of the ability, essentially rendering them useless in combat. Their instincts however, are not lost. Their will to stay alive remains in tact meaning that they would to a certain point be compelled to avoid things that seem dangerous. This ability can be used on weapons themselves also, when used on weapons, it's wielder will forget that the weapon is theirs and have no recollection of the weapon at all, the weapon will not remember how to access it's abilities and even in some cases a wielder may even cast aside their weapon.
Duration and cooldown: Lasts for 4 posts/7 post cooldown.
Strengths: This ability can be used on a single target to greatly influence their battle presence, for the duration they won't be able to remember much or react in a manner that they had originally been acting in until the end of the duration. This can also be used on weapons to a relatively similar effect.
Weakness: This ability does not permanently effect a target in anyway, after four posts they will be able to remember everything, even the time during which they could not remember anything. When used on weapons the same rules apply. An affected target will still retain the will to stay alive so they do not become completely docile and immobile, they simply become very confused.
Name: Quasar Tomb
Rank: Transcender 1
Description: Maxwell focuses on a locations within a 100 meter radius of him, after selecting a point Maxwell will extend both of his hands or a single hand towards that point. Suddenly the point in which he is focused upon seems to begin sparking with purple and gold electricity out of nowhere for a moment as the energy builds up. These purple and gold sparks seem to be arcing around an orb-shaped area roughly 3 meters around. Shortly after, these sparks then suddenly fill the orb-shaped area causing a reaction. Suddenly a 100 meter radius around the focal point of Quasar Tomb is filled with spectral energy mimicking the destructive power of a nuclear explosion, destruction is almost total and complete, only leaving those structures and beings strong enough to withstand it's powerful blast.
Duration and cooldown: 1 post charge time before it can be set off/8 post cooldown.
Strengths: Quasar Tomb has a massive destructive range, the epicenter of the explosion causes full spell damage.
Weakness: This spell is so massive and powerful that once used, it cannot be used again for a considerable amount of time, the further out from the epicenter a target is, the less damage the ability does.
Name: Unity Reactor
Rank: Transcender 1
Description: By filling a 100 meter area around Maxwell with his energy Maxwell is able to pick and choose anyone within a 100 meter radius of him to be effected by the ability. Unity Reactor links chosen targets together in such a way that instead of full damage being dealt to one single target, damage is spread equally between all those linked together with Unity Reactor, Unity Reactor also disables all other abilities that link targets together that previously existed, they will be disabled until the end of Unity Reactor. When sending out his energy for this ability, it appeaser as if a non-blinding light is being rapidly exuded from Maxwell's body which quickly covers the area of effect.
Duration and cooldown: 8 posts/15 post cooldown.
Strengths: Unity Reactor allows Maxwell to target several opponents instead of one singular target, this also allows him, through strategy to manipulate his damage to deal the most amount of damage over a large group of people. Unity Reactor also messes with other abilities that may 'unify' a group of people in any way, shape or form by disabling it until Unity Reactor's duration ends.
Weakness: Those who were outside of the 100 meter radius and enter after Unity Reactor has been placed on targets, cannot be targeted. Once Unity Reactor has been placed, no more targets can be effected. Blocking the energy from touching the targets skin by any means can stop a target from getting effected by Unity Reactor.
Last edited by Creator Maxwell on Fri Jan 09, 2015 5:09 pm; edited 3 times in total
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