-Starter abilities and weapon or armor level up with (both tier and rank) and must have 'Starter' labeled on them.
-Bought abilities are at whatever level they are bought at, their actual tier depends on your characters tier.
-As your tier upgrades, your spells tier also upgrade with that. Once you reach tier 5 however, your spells will not go on to the next rank until you have purchased a rank upgrade.
-Like abilities, weapons also upgrade tier with your character. The weapons will not Rank up however, without a weapon rank up being purchased.
-Characters come with a total of 15 starter slots. these starter slots are broken up into two groups, weapons and spells/abilities slots. Every character gets 10 total starter magic slots meaning you can purchase and have up to 10 slots without upgrading your slot amount.
-Every character can have up to 5 weapons total before having to purchase more weapon slots.
-Weapons and armor also have a total number of slots, these slots are for the number of abilities each weapon or armor can have.
-As a preset amount (Which means without purchasing an additional slot.) Novice tier weapons and armor have 1 ability slot, which is pretty easy considering weapons and armor come with a free ability which consumes that slot.
-Master tier weapons have a total of 2 ability slots so one is already consumed by the free ability that comes with the weapon and with a purchase of a weapon ability, you can add another ability to that weapon.
-Transcender tier weapons ave a total of 3 ability slots.
MORE TO COME PROBABLY, JUST JOTTING DOWN SOME THOUGHTS FOR NOW.
people may fee free to add some ideas to this but please keep in mind, this is not the topic for proposing new ideas or systems. This is more for perfecting our already existing systems and making this much easier for our players to understand the rp.
Last edited by Oski Claus on Fri Dec 26, 2014 12:26 am; edited 2 times in total
Sun Nov 12, 2017 8:39 pm by Fabled Emperor Karna
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