Name: Killers Intent
Rank: Novice tier one
Description: Killer Intent is a passive ability that aid's Norou in combat, when Norou is not purposefully striking at a target his speed is increased by '+1' tier while his strength is reduced by '-1' tier. The instant Norou strikes something however, Norou's strength is increased by '+1' tier where as his speed is reduced by '-1' tier. The instant after Norou has stuck a target or missed the target, the change occurs from gaining strength and losing speed to gaining speed and losing strength.
Duration and cooldown: Passive ability.
Strengths: When Norou needs strenght, when he is striking a target he gains a single tier boost in strength. When Norou is moving around preparing to strike a target, finding an opening in the targets defenses, running around and dodging, Norou's speed is boosted a single tier in speed.
Weakness: When Norou is striking an opponent his speed is reduced, when moving around or dodging Norou's strength is reduced which makes it hard for him to block a sheer power attack.
Name: Humming-strike
Rank: Novice tier one
Description: By reading the muscle movement of an opponent at the exact moment they make a move, Norou put a three strike combo attack at an opponent. Using the reading of muscle movement's Norou not only strikes where the opponent is but where they plan to dodge to. The first strike is used to cause the target to decide a path of movement, the follow up attack strikes at the location their body movement is telegraphing that they will move the split second it happens and the third strike is to ensure sufficient damage to a target by employing a third movement read, well placed attack which happens in a split second like the first two attacks. Even if Norou is not wielding his sword, he can employ this technique in hand to hand combat as well.
Duration and cooldown: Instant/three posts.
Strengths: Norou is able to strike at an opponent three times in the blink of an eye, using the skills he was taught he can read the movements of a target to place the second and third of the total three combo strikes where an opponent's body language reads that it is going to dodge to. This ability is still capable of being used while an opponent is blocking attacks though with a lower success rate.
Weakness: Because this ability is focused on an opponent attempting to dodge his attacks, blocking the attacks instead of simply trying to dodge them will increase the chance of not being his by this ability though there are circumstance's which would come down to a matter of stats where even blocking this attack wouldn't be useful. Having agility +1 tier higher than the users agility level will allow a target to at least know that the second and third strike is being aimed where they plan to dodge or block before it hits them.
Rank: Novice tier one
Description: Killer Intent is a passive ability that aid's Norou in combat, when Norou is not purposefully striking at a target his speed is increased by '+1' tier while his strength is reduced by '-1' tier. The instant Norou strikes something however, Norou's strength is increased by '+1' tier where as his speed is reduced by '-1' tier. The instant after Norou has stuck a target or missed the target, the change occurs from gaining strength and losing speed to gaining speed and losing strength.
Duration and cooldown: Passive ability.
Strengths: When Norou needs strenght, when he is striking a target he gains a single tier boost in strength. When Norou is moving around preparing to strike a target, finding an opening in the targets defenses, running around and dodging, Norou's speed is boosted a single tier in speed.
Weakness: When Norou is striking an opponent his speed is reduced, when moving around or dodging Norou's strength is reduced which makes it hard for him to block a sheer power attack.
Scale of how this passive works when striking:
Strength tier: 2
Norou's tier: 1
Speed tier: -1
Scale of how this passive works when moving:
Speed tier: 2
Norou's tier: 1
Strength tier: -1
Keep in mind that this scale only represents how Norou's stats would be as of right now at his level of Novice tier 1, this scale at later times when he has ranked up would have different numbers but the scales can be applied to different ranks.
Strength tier: 2
Norou's tier: 1
Speed tier: -1
Scale of how this passive works when moving:
Speed tier: 2
Norou's tier: 1
Strength tier: -1
Keep in mind that this scale only represents how Norou's stats would be as of right now at his level of Novice tier 1, this scale at later times when he has ranked up would have different numbers but the scales can be applied to different ranks.
Name: Humming-strike
Rank: Novice tier one
Description: By reading the muscle movement of an opponent at the exact moment they make a move, Norou put a three strike combo attack at an opponent. Using the reading of muscle movement's Norou not only strikes where the opponent is but where they plan to dodge to. The first strike is used to cause the target to decide a path of movement, the follow up attack strikes at the location their body movement is telegraphing that they will move the split second it happens and the third strike is to ensure sufficient damage to a target by employing a third movement read, well placed attack which happens in a split second like the first two attacks. Even if Norou is not wielding his sword, he can employ this technique in hand to hand combat as well.
Duration and cooldown: Instant/three posts.
Strengths: Norou is able to strike at an opponent three times in the blink of an eye, using the skills he was taught he can read the movements of a target to place the second and third of the total three combo strikes where an opponent's body language reads that it is going to dodge to. This ability is still capable of being used while an opponent is blocking attacks though with a lower success rate.
Weakness: Because this ability is focused on an opponent attempting to dodge his attacks, blocking the attacks instead of simply trying to dodge them will increase the chance of not being his by this ability though there are circumstance's which would come down to a matter of stats where even blocking this attack wouldn't be useful. Having agility +1 tier higher than the users agility level will allow a target to at least know that the second and third strike is being aimed where they plan to dodge or block before it hits them.
Last edited by Norou on Sat Dec 20, 2014 5:18 pm; edited 1 time in total
Sun Nov 12, 2017 8:39 pm by Fabled Emperor Karna
» Races
Thu Apr 06, 2017 8:49 pm by Fabled Emperor Karna
» Site Lore & Plot [WIP]
Wed May 18, 2016 1:38 pm by Fabled Emperor Karna
» Brandon's Arc Weapon [WIP]
Mon May 25, 2015 3:09 pm by Roman Flames
» Socials
Sun May 10, 2015 7:29 pm by Noah S. Trajada
» Noah S. Trajada
Sun May 10, 2015 7:10 pm by Noah S. Trajada
» Brandon Vista
Sat May 09, 2015 12:40 pm by Urek
» New Guy
Sat May 09, 2015 12:35 pm by Urek
» Christina Bencivenga
Sat May 09, 2015 12:35 pm by Urek